The Deity Doctrines: A shadow of the past

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Cave of heroes
New Heroes come together

Session 1: Cave of Heroes

A mismatch group of adventurers have been gathered by an entity who calls himself, Sherik Sheriph. Sherik got all 6 adventurers to go through a portal to place called the Cave of Heroes. Inside the Cave the found portraits of heroes from across time and all planes and realities. Under the portrait, is a list of the hero's deeds and their weapon they brought with them. Some portraits were still empty. Down the endless hallways, there were also items on the walls; weapons, items, orbs, clothing, shields, and various accessories. Each item is magically protected from being touched, and each item has a list of names under it. Each name is a hero who has used that weapon is some form or another, until they could use the item no longer. Once, the item is done being used by the hero, the item returns and heroes name is added to the list on the plaque under the item. 

Once in the cave of heroes, the adventures wind their further and further into the labyrinth. They came to the Arena, a place where each hero faces a challenge to test their worth. During their trial they had to fight the dangerous Gnomadillo!!! After a mighty struggle, they were able to vanquish the terrors that are the Gnomadillo. Once their trial was over, Sharik Sheriph gave them each an item from the cave, and opened a portal to start their adventure.  

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